Andrew Bliss

Game Developer

Lehi, UT
andrewgbliss@gmail.com

Summary

Game developer shipping small arcade, puzzle, and adventure games—browser-first prototypes through polished releases—with emphasis on feel, clarity, and iterative shipping on itch.io.

Experience

  • Game Developer / Independent

    Jan, 2022Current
    • Ship and maintain Godot titles including Kana Balloons, Cargo Boom, Rain Quest, Junkyard Quest, and Zelda One Co-op—parser adventure, arcade, and co-op action with browser and desktop builds.
    • Release small Godot utilities and experiments (Godot Blackboard, Godot Jukebox); iterate on puzzles, tileset workflows, and demos aligned with player feedback.
    GodotGDScriptC#Game designitch.ioWeb export
  • Game Developer / Independent

    Jan, 2018Dec, 2022
    • Built and published Unity browser games on itch.io, including a Unity port of Kana Balloons.
    • Owned full loop from gameplay prototyping through WebGL-style deployment, juice, and release pages for quick-play arcade and seasonal experiments.
    UnityC#2DBrowser gamesitch.io

Education

Stevens-Henager CollegeBachelors of Computer Science (Sep, 2002Oct, 2006)

Skills

GodotGDScriptUnityC#C++Game design2D gamesWeb exportitch.ioGit

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