
Andrew Bliss
Game Developer
Lehi, UT
andrewgbliss@gmail.com
Summary
Game developer shipping small arcade, puzzle, and adventure games—browser-first prototypes through polished releases—with emphasis on feel, clarity, and iterative shipping on itch.io.
Experience
Game Developer / Independent
Jan, 2022 – Current- Ship and maintain Godot titles including Kana Balloons, Cargo Boom, Rain Quest, Junkyard Quest, and Zelda One Co-op—parser adventure, arcade, and co-op action with browser and desktop builds.
- Release small Godot utilities and experiments (Godot Blackboard, Godot Jukebox); iterate on puzzles, tileset workflows, and demos aligned with player feedback.
GodotGDScriptC#Game designitch.ioWeb exportGame Developer / Independent
Jan, 2018 – Dec, 2022- Built and published Unity browser games on itch.io, including a Unity port of Kana Balloons.
- Owned full loop from gameplay prototyping through WebGL-style deployment, juice, and release pages for quick-play arcade and seasonal experiments.
UnityC#2DBrowser gamesitch.io
Education
Stevens-Henager College — Bachelors of Computer Science (Sep, 2002–Oct, 2006)
Links
Skills
GodotGDScriptUnityC#C++Game design2D gamesWeb exportitch.ioGit